Efootball24 Rules

Changed / New rules are highlighted with a background color

General rules

1. Fair play and respect

The important thing about this project is that it gives us all a good time playing PES with people from around the world. Have fun, enjoy yourselves, talk and get to know people as you play. Joke if you wish but consider that language is also delicate and can be easily misinterpreted, so be moderate as we are all new. Losing sometimes is not easy, but always remember to congratulate and accept defeat, learn, ask for help and train to become better. Be humble in defeat, and do not cheat to win. If you don’t lose, you won’t know how it feels to truly win. Speak with respect and have a good time with nice football, and even nicer goals!

Important: Don’t skip goals of your opponent. Skipping goals of your opponent several times might end in a yellow or red card.
Also don’t celebrate to annoy your opponent. Celebration after an important goal or nice goal is of course allowed. But don’t do it just to blame your opponent.

1.1. Punishment

Scoring a goal using not allowed mechanics/formations: the goal just doesn’t count
Depending on the action, the user eitehr recieves:

  • a warning (smaller issues)
  • a yellow card :yellowcard: (e.g. when repeatidly breaking the rules or not finishing the season without any reason) -> depends, but could lead into a seasonal ban (1 season)
  • a red card :redcard: (e.g. trying to cheat, heavily breaking the rules, violating people, etc.) -> banned from the community

All Admins will discuss about the problem and decide, when the punishment is needed.
In special situations it will be necessary to give your Evidence, so please record the issues (e.g. a goal scored using forbidden mechanics)!

1.2. Forbidden mechanics/actions

General note: This is NOT MyClub/Dreamteam, this is a fair league where we encourage open and fluid play. Don’t spam mechanics that can be used to exploit the game for an advantage. Play with respect. The following actions/mechanics are forbidden in the current season (might change from season to season):

1.2.1. Kick-off bug

After the kick-off (e.g. playing back to the next player/to a defender) doing a (almost) full loaded lofted pass to the opponents box is forbidden (the AI can heavily derp right after kick-off). Goals scored this way doesn’t count.

1.2.2. Off-the-ball passes

Whenever you have a standard (free kick, throw-in, corner kick or goal kick) it is not allowed to switch to a field player and press any pass button, as this will trigger an pass executed by the AI with assisted aim. It is allowed to switch to the field players to move them, but the pass itself needs to be executed manually (switching back to the executing player and do the pass by yourself). Goals scored after using this doesn’t count -> if used in the defense, it could also happen that the game will be repeated or the trainer will be punished, based on how often it happens.

1.2.3 Corner kick exploit

Doing a short lofted pass on a corner kick (usually between the corner and the first post), extend the cross per header to the box, to finish with a second header
Same counts for free kicks which are also near the corner. A goal scored using this (or right after using it) doesn’t count.
Long corner kicks (e.g. to the 2nd post or even to the other corner) still can be extended with a header (as those crosses are taking enough time to defend them without any switching/ai derp). Also you can of course use this move during the basic gameplay

1.3. Forbidden formations/tactis

There are again certain formations which are used in MyClub/Dream which we would prefer not to be used in the league (mainly because the AI derps). Those formations are frequently reflected in polls to see what the community is thinking about them. As of now, the following formations are not allowed:

  • max attacking level (2x red) / max defending level (2x blue) is only allowed after 80 minutes (1x red or 1x blue is always allowed)
  • using 4 or more attacking (red) positions (CF, SS, LWF, RWF) at the same time
  • using 3 or more centered attackers (any combination of CF, SS) at the same time
  • using 4 or more centered defenders (CB) at the same time
  • using 3 CBs + LB or 3 CBs + RB (using 3CBs + LB AND RB is allowed)

2. Competition Settings

Match Setting
Match Type: Standard
Match Time: 15 min.
Injuries: On
Extra Time: Off
PK (Penalty shootout): Off
No. of Substitutions: 5
No. of Sub. Intervals: 3
Condition Home: random
Condition Away: random
COM pressing: NOT ALLOWED

Controller Setting
manual pass level: level 4 (this is full manual)
shot type: manual
direction guide: off
feint command type: manual
player select: semi-assist (not! auto/semi-auto)

2.1. Competitions

2.1.1 League

In the league everyone plays 2 games each other (one home and one away) with the settings mentioned above. Depending on the ranking the players will qualifiy for the “international cups” of the next season (CL: champions league, EL: europe league and CC: conference cup). The 3 highest ranked teams of the second league will be promoted to the first league while the 3 lowest ranked teams of the first league will be relegated to the second league (same rules apply for a third or fourth division).
The final deadline won’t be extended for single trainers, as the whole season is related to this.

The league will be initial filled based on the used budget (highest budget will play in division 1), player skill level (based on hall of fame ranking) and individual discussion. If a player leaves the community or a new player joins, spots will be filled accordingly.

2.1.2 Cup

The cups starts when the league starts. Every stage is only one game. Settings are the same as mentioned above, but Extra Time and PK turned on. Deadlines usually can’t be extended in the first rounds, but on later stages (~semi final) there could be exceptions.

2.1.3 International Cups

The international cups are running in parallel to the league. Trainers are qualifying themself for the international cups in the next season, so in season one there won’t be any international cup. They all start with a group stage (usually 2 our 4 groups will play per competition and first&second place of each group qualifies for the knockout). Group stage is 2 games per trainer vs. trainer (one home, one away) and the settings mentioned in 2. Competition Settings. It’s the same for the knockout stages – except the final. The final is a single game with Extra Time and PK turned on.
If a knockout stage ends in a draw (e.g. semi final 3:1 and 2:0 -> 3:3 in total) you have to play a third game with Extra Time and PK turned on – and match time = 5 minutes. Deadlines can’t be extended except the finals.

Qualification (Season 2 onwards):

CompetitionQualyfication
Champions League (8)– CL, EL, CC and WC winner
– Division 1 Rank 1-3
– Division 2 Rank 1
Europe League (8)– Cup and Authentic Cup Winner
– Division 1 Rank 4-6
– Division 2 Rank 2-4
Conference League (16+)– Division 1 Rank 7-20
– Division 2 Rank 5-20
– Division 3 Rank 1-20

Season 1 -> 2 qualification

CompetitionQualyfication
Champions League (8)– Cup and Authentic Cup Winner
– Division 1 Rank 1-4
– Division 2 Rank 1-2
Europe League (8)– Division 1 Rank 5-8
– Division 2 Rank 3-6
Conference League (16+)– Division 1 Rank 9-20
– Division 2 Rank 7-20
– Division 3 Rank 1-20

2.1.4 Winners Cup

Same rules as used in the cup. The winners cup participants will be determined the following way (results of last season):

  • the champions of each league (Division 1 and Division 2)
  • winner of the Authentic Cup, Winners Cup, Cup, CC, EL and CL (6 in total)

If one player won 2 competitons the first one counts (order like mentioned above). The next person takes the spot (e.g. if CL winner already won the League, the 2nd place of the CL joins the winners cup). Same happens if one of the winners doesn’t join the season.
Example: PlayerA won the League, the Cup (player B was 2nd in the Cup) and the CL (player B was also 2nd and Player C 3rd in the CL). Player A will join as the league winner, player B will join via Cup and player C will join via CL.

2.1.5 Authentic Cup

Every season an authentic cup with a different theme will be played. The theme will be defined by the admins (could be done via a poll executed by the admins) and could be something like “only teams from J.League” or “only teams with 1.5 stars” etc.

Rules and settings are the same as for the general Cup except that the games are done with authentic teams (and therefore are forced to be reduced to 10 minutes).

2.2. posting result

After each game, the home team has to post result. Please try to record the games or at least do screenshots of the scorers after the game – in case there is any doubt or clarification needed.
Currently only goals should be entered on the website, as in efootball23 it is not possible to see the assists easily/quick enough.

2.3. deadlines

Deadline are usually announced and needs to be respected. In some cases deadlines can be extended, but mostly a deadline is fix. If a player didn’t played his games within the deadline, what will happen depends on the situation. If one player doesn’t try to play the game / tried it less in a knockout: the games will be evaluated 1:0 for the other team.
If someone in the league plays no game or only a few: all games will be evaluated 1:0 for the other teams (even those, which were already played).
If the games don’t have any impact on the table or if both players didn’t find a time to play – the games just keep unplayed.

2.4. Ranking (Table, Group Stage, Knockouts)

2.4.1 Group Stages and Knockouts

Winning = 3 points
Tie = 1 point
Order to determine the ranking/winner (away goals does not count more in direct comparison anymore):
Points > Direct Comparison > Goal Difference > Total Number of Goals

Example (player A, B and C played draw in the direct comparison vs. each other):
Player A has 11 Points, 7 Goals for & 3 Goals against him (difference = +4)
Player B has 11 Points, 9 Goals for & 6 Goals against him (difference = +3)
Player C has 11 Points, 3 Goals for & 0 Goals against him (difference = +3)
Player D has 0 Points, 0 Goals for & 10 Goals against him (difference = -10)

1. Player A (has better difference than B and C)
2. Player B (same difference as C but more goals)
3. Player C
4. Player D

If still no winner could be determined, a 5 minute decision match will be played (the player who was home in the 2nd match is home in that decision match as well).

2.4.2 League

Same as for the Group Stages and Knockouts, except a difference in the order of condition:
Points > Goal Difference > Total Number of Goals > Direct Comparison

3. Squad Rules

Since Efootball23 each player is unique on the website (which means that a player can only be part of one team at the same time).
If a trainer is banned or doesn’t participate 2 seasons in a row, all players of that trainer get released (e.g. you didn’t finished your games in Season 3 and got evaluated and don’t sign up for Season 4). In some cases it could also be possible, that a new player just takes over the team instead of clearing it.

3.1. Squad & Player restrictions

  • a squad must have 23 players
  • every trainer has a budget and the total salary of the squad must be within that budget
  • it’s not allowed to level players!
  • Only one player can be >79 in the defense (GK + blue positions) and one in the offensive (green+red positions)
  • trainer and players can’t be changed during the season
  • only normal players can be used -> “Contract” -> “Standard Player List” (so no “players of the week” or “legendary” player cards)
  • if you have player version from a previous update (e.g. Musiala as a 72 AMF, while he is 79 AMF now) only the newest is valid
  • same counts for deleted players (if musiala get’s deleted, you still can use him if you have him, as long as he exists on the planetfuma data base – but only his latest version)
  • if a player gets changed during a season, you use the current one – the change is only required if you will use him in the upcoming season
  • skills can be added
  • only trainers/coaches which have all playstyles 70 or lower rated, are allowed

3.2 Squad validation

  • before you do your first game of each season, your squad needs to be validated
  • in “My Area” (create your team or my team) you can see a check whether the squad is valid or not
  • once the squad is validated, no changes are allowed for the current season anymore
  • the squad simulator can be used at any time to simulate a squad: https://planetfuma.com/squad-simulator/

3.3 Players Salary

OverallSalaryOverallSalary
0 – 64250.000786.000.000
65 – 69500.000798.000.000
70750.0008011.000.000
711.000.0008113.000.000
721.500.0008215.000.000
732.000.0008318.000.000
742.500.0008421.000.000
753.000.0008524.000.000
764.000.0008630.000.000
775.000.00087+36.000.000

3.4 Team Salary Cap

Each trainer starts with a 50m salary cap (no matter in which season he joins). The squad can never exceed the salary cap even if the budget would be sufficient. After the first season the salary cap is calculated based on the competitions the trainers is joining:

Competition/TypeSalary Cap Increase
League 1 Participant5.000.000
Qualified for Champions League5.000.000
Qualified for Europe League3.000.000
Qualified for Conference League1.000.000
Qualified for Winners Cup2.000.000
per original player in squad (capped at 6) 500.000

That leads to a minimum of 50m (53m if 6 original players are kept) and a maximum of 65m salary.

3.5 Team Budget

Each trainer starts with 45m Budget (no matter in which season he joins). Once a season starts, the Budget is reduced by his teams salary and will increase by the following bonusses at the end of the season:

  • +40.000.000 base budget
  • +2.000.000 budget if all games are played (if provable bonus will be granted if a missing game was not the users fault)
  • +500.000 for each player which belongs to the selected team (capped at 6 players -> 3.000.000)

3.5.1 League Budget Bonus

RankingLeague 1League 2+
110.000.0006.000.000
28.000.0005.000.000
37.000.0004.000.000
4 – 66.000.0003.000.000
7 – 95.000.0002.500.000
10 – 124.000.0002.000.000
13 – 153.000.0001.500.000
16 – 20+2.000.0001.000.000
Top Scorer1.000.0001.000.000

3.5.2 Cup Budget Bonus

CupBonus / RoundWinnerTop Scorer
Cup (standard)500.0002.000.000500.000
Authentic Cup500.0002.000.000500.000
COOP Cup500.0002.000.000500.000
Winners Cup500.0001.000.000500.000

3.5.2 International Competition Budget Bonus

Bonus TypeCLELCC
Group Stage Rank 1-24.000.0002.000.0001.000.000
Group Stage Rank 3-42.000.0001.000.000500.000
per Round in Knockout2.000.0001.000.000500.000
Competition Winner6.000.0004.000.0002.000.000
Top Scorer1.000.0001.000.000500.000

3.5.3 Goal of the Season Budget Bonus

Bonus TypeBonus Value
1st Place*3.000.000
2nd Place*2.000.000
3rd Place*1.500.000
4th – 10th Place*1.000.000
All other participants*750.000
People who just voted500.000
* Bonus is only received if you voted for 3 goals

Budget examples:

  • Last place in 2nd league, not participating in any special cup and getting kicked in first round of the cup, not finishing all games: 44.50m (minimum everyone should get – when playing all games it’s 46.50m)
  • First place in Season 1 + winning the cup (5 rounds) + winning authentic cup (5 rounds) + best scorer in all competitions: 64m (that would be the maximum possible in season 1)
  • 9th place in League 1, kicked out in cup round 3, kicked out in auth. cup round 3, played all games: 53m(Average player in season1)
  • Maximum in Season2 if one player wins all competitions and all best scorers: 82m